Maya 2018.2



Autodesk Maya 2018.2 (x64)

  1. In this video, I showed how to get nice quality in real-time with viewport 2.0 and Arnold's standard shader by using captured reflections, environment fog, s.
  2. Autodesk Maya 2018.2 Update MacOsx 1.2 Gb Autodesk Inc., a world leader in 3D design software for entertainment, natural resources, manufacturing, engineering, construction, and civil infrastructure, has released an update to Maya 2018. Bring your imagination to life with Autodesk Maya 3D animation, modeling, simulation, and rendering software. Maya helps artists tell their story with one.

What's New in Maya 2018.2 Update. Products and versions covered. 0 contributions. In-Product View. Animation curves with long tangents are now resampled on export to FBX to avoid potential conflicts caused by overlapping. Maya 2013, Maya 2014, Maya 2015, Maya 2016, Maya 2017, Maya 2018, Maya 2019, & Maya 2020.


A cross-platform and comprehensive suite of tools for 3D modeling, animation and rendering specially designed for game developers and film makers. Autodesk Maya is a fully-featured professional 3D modeling, animation, rendering and composing solution that provides a wide variety of features and dynamic tools to simulate fluids, cloth, particles and hair.
This release includes major workflow upgrades with new tools like the Time Editor, which is a comprehensive tool for creating and editing clip-based non-linear animation. Similarly, our new Render Setup system simplifies the management of complex scenes with shot-based overrides and templates. In addition, grooming all types of hair and fur in XGen is easier and faster using new Interactive Groom Splines, which includes a set of intuitive brush-based tools (used in the image above). Finally, the new Content Browser, and new Workspaces capabilities let you personalize Maya.Maya 2018.2
And, don’t miss our new Motion Graphics features, including the 3D Type Tool, the SVG Tool, and the MASH Procedural Effects Toolkit to create versatile motion design animations.
Note: Maya 2017 includes all the updates from previous extension releases.
Whats New in Autodesk´s Maya 2018:
1 - Improvement of Maya Software and hardware for rendering: If Autodesk has a renderer that doesn´t renders any new feature and needs to buy another one that also requires extra licenses to work without watermarks, what they really should do is develope its own powerfull renderer, insteed of having a renderer 'just in case' wich no one uses.
2 - Faster loading of files: Maya 2016 loaded files twice faster than Maya 2017.
3 - Free batch render with Arnold: this sound more like a dream, but hey... Dorothy went back to Kansas; how you sell Maya as a final product? that´s a total lie, shame on you Autodesk.
4 - Faster dynamics for hair and ncloth: at the moment creating a hair description with interactive grooming, even if the hairs have not been animated the time slider is affected by xgen like if they were animated.
5 - Faster Wrap deformer: while working with tight cloth, wrap deformer does 10 times a better work than bind and doesn´t requires infinite hours to correct weights, binding cloth and copy weights and correcting weights is a real waist of time, wrap deformer does an awesome job but the price is a slower timeslider, this is a problem asked to be fixed since more than 5 years and never got solved, wrap deformer still slow to edit and to animate
6 - Improved bind, and paint weights tool: Autodesk tried to fix this claim by adding Delta Mush, but the reality is that Delta mush affects all the figure, while paint weights its a more precise tool, its a boring, long, time consuming process, Maya should replace completly this tool for a better, faster way of working, you might simply create vertex masks and apply them to selected joint and blending bettwen them, this will avoid automatic bind to select other mesh parts and prevent hours of correcting weights.
7 - Improved joints: since 2015 joints got a bit of an improvement, but since many designers create flexi sistems, and more complex ways of rigging, Maya should already had improved joints to be able to streach, follow next or previous joint off and on, etc.
8 - a far modern workspace: panels could autohide to enable a larger viewport, the view cube should work on any viewport, pressing space could create a cooler multimenu, etc.
9 - Open multi projects on a same session at the same time: Maya excuses this by saying that you could easily open many Maya sesions at the same time, but the reality is that you need a lot of memory to handle several Maya sesions at the same time, and having a simple menu that enables to change from one project to the other would be great and wont require that much memory as opening Maya 10 times.
10 - Pose editor to work with any object: just think about the power of this tool, if it could interpolate not just binded meshes, but between meshes, nurvs, without joints, this could be the future of rigging since you already make an object to change its shape based on the movement of another one.
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Maya 2018.2 Download

Autodesk Maya 2018.2 (x64) + Autodesk 2018 Products-(Keygen-XFORCE) | 2.20 GB
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Maya 2019.2


Autodesk has released Maya 2018.2, a minor update to the 3D modelling and animation software, adding new render attributes for Bifröst simulations and updating FBX export.

(Full disclosure: it actually came out before Christmas, but we didn’t manage to cover it at the time.)

New render options provide finer control over Bifröst output
Bifröst, Maya’s fluid simulation toolset, gets a number of new render attributes in Maya 2018.2.

Simulations can now be rendered as surfaces, points or volumes, with the option to choose different render types for the liquid surface, foam and spray.

Each render type gets its own individual controls, including new smoothing options for surfaces.

Maya 2018.2 دانلود

It is also now possible to render only those portions of a sim that fall inside the world-space bounding box of clipping mesh; and to blend a simulated fluid surface back into a planar mesh for ocean simulations.

Maya 2019.2 Download

Data channels like velocity, vorticity and density can also be exported individually for use in shading.

The 2018.2 release also updates FBX export to avoid issues created by animation curves with long tangents. Where a tangent extends beyond the surrounding keys, the animation is now baked into the curve on export.

Maya 2018.2

Maya 2018.4 Update

The previous update, Maya 2018.1, also added a new Unity neutral tonemap: a view transform that emulates Unity’s default viewing pipeline.

Maya 2018.3

Pricing and availability
Maya 2018.2 is available for Windows 7 and 10, Red Hat Enterprise Linux 6.5 and 7.2 WS and CentOS 6.5 and 7.2, and Mac OS X 10.11 and above. It is available on a rental-only basis, starting at $185/month or $1,470/year.

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Maya 2019.2 Update

Tags: Aero, autodesk, Bifrost, BOSS, bouding box, density, FBX, fluid simulation, long tangent, Maya, Maya 2018.1, Maya 2018.2, new features, ocean surface, price, smoothing, velocity, vorticity